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Exploitations and Trading

Exploitations
Exploitations use the planet resources to produce and trade goods, which type depends on the planet speciality, among Agro, Minero and Techno. Every new planet starts with 5 exploitations.
Exploitations automatically generate an income based on:
- the activity of their planet,
- the average activity of the planets linked to their planet by a trading relation.
In order to increase/optimize your exploitations income, the following actions should be taken:
1 - build more exploitations,
2 - invest money into the civilization level of your planet, which will dynamize its activity,
3 - establish trading relations with close planets that have the highest possible activity level.

As planet owner, you are the only one allowed to build or break up exploitations on your planet. However, you can sell, at any time, all or part of them to other players, through the
exploitations market. Reciprocally, you can also buy exploitations sold by other players on other planets.


Trading relations
The trading relations of your planet are used to increase the income generated by all exploitations on this planet. The higher the activity level of your trading partners, the higher the income of your exploitations.

Each trading relation has an upkeep cost which is at planet owner's charge and which depends on:
- the transport type and/or the distance between the two planets,
- the difference of activity between the two planets.

Three different transport types are available for each trading relation:
- Standard transport
The upkeep cost for a standard transport is based on the distance between both planets.
Relations of this kind are subject to blockade when under attack (blockade meaning: trading suspended, no income generated, upkeep cost to be paid anyway).

- Teleportation
The upkeep cost for this kind of relation is fixed, whatever the distance between both planets.
Any planet using teleportation for at least one trading relation also spends one energy unit per hour (this energy cost is fixed, whatever the number of teleportation-based relations).
Teleportation-based relations are not impacted by blockades; in this case, the trading continues as usual.
This kind of relation can only be established between planets that belong to the same alliance. The teleportation password is not needed.

- Hyperjump
The upkeep cost for this kind of relation is also fixed, though a bit more expensive than teleportation.
Hyperjump relations, like standard ones, are subject to blockade.
They can only be established between planets belonging to the same hypernetwork.

In order to optimize your income, the overall capacity of your trading relations should always be greater than the number of exploitations. Once the necessary capacity reached, more trading relations bring no additionnal income (just a useless cost).

The way trading relations are established
First of all, a request is sent to the other planet. If the transport type is non-standard (teleportation or hyperjump), you will have to wait up to one hour until it is approved by the system.
Once approved, or immediately if the transport type is standard, the trading begins and the relation brings additionnal income to both planets, but the upkeep cost is fully paid by the requesting planet only (ie, the upkeep cost is doubled). Upon reception of the request, the other planet can:
1 - accept the relation: the upkeep cost is now shared by both planets,
2 - not accept the relation (default behaviour): the trading continues normally, but the requesting planet pays a double upkeep cost, while the other planet pays no upkeep cost at all. This lasts as long as the relation is not accepted, which can be done anytime later.
3 - drop the relation: the trading is interrupted, the relation dropped, and the requestor informed.


Exploitations market
Any exploitation owner can sell all or part of his exploitations through the exploitations market, except in the following cases:
- Hyperiums Protectorates are not allowed to sell their exploitations,
- if you are in a protected cluster and newer than 32 days, or in a non-protected cluster and newer than 16 days, you will only be allowed to sell exploitations located on planets that you do not control.

Reciprocally, you are allowed to buy exploitations located on any (non-Protectorate) foreign planet, keep them as long as you want while earning their income, then resell them to anybody, when you want, at the price you define.

Beware that your exploitations located on dictatorial planets are at risk, because the owner of these planets can decide to preempt them without warning. Check the foreign planet's history before investing (icon in the textual trading map).


Activity tax
The activity tax gives the planet owner the possibility to get money based on the overall income of all exploitations on the planet, including those that belong to foreign investors. Naturally, if the planet owner is also the sole owner of all exploitations on the planet, this tax brings no additionnal income, whatever the tax rate.
At the beginning, we advise you to keep the tax rate low in order to make your planet attractive, even if you do not plan to sell exploitations for now (you will probably face a sudden need of cash sooner or later). If you have already sold many exploitations on your planet to foreign investors, increasing the tax rate will help increase your global income in the short-term, but it will also make it harder for you to sell exploitations later.
You can increase or decrease the tax rate of a planet by 5%, every day on dictatorial planets, every two days on authoritarian planets, every three days on democratic planets.


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