| . |  | Government systems |  | Note: after a government system has been changed, there is a delay of 5 days before you can change it again on this planet.
Hyperiums Protectorate The Hyperiums Protectorate offers the protection of the Hyperiums Empire, which means that Hyperiums armies will be teleported to your planet as soon as it is attacked. Important: beware to keep at least one army on your planet, so that it can not be taken before Hyperiums armies are teleported. The protectorate status never expires, except if you leave it by yourself, which can be done at any time; this decision is irreversible.
In compensation of this protection, Protectorates: - are not allowed to build war ships, - are not allowed to sell their exploitations, - suffer higher costs in general, compared to the other government systems, - are not allowed to chose their counter-infiltration strategy: a high accuracy level is enforced, at your expense, - are not allowed to infiltrate other planets above 60%.
Whenever your planet leaves the Protectorate status, there is a delay of 15 days before it is allowed to use the Black hole, Hypergate and Energy Blast technologies.
Democratic system The Democratic government system offers the most secure trading place, because it is not allowed to preempt the exploitations owned by other players, and it has the highest tax change delay, which ensures income stability to foreign investors. Additional advantages are: - faster civilization growth, - faster population growth, - better resources usage.
Authoritarian system The authoritarian system is a mix of the democratic and dictatorial systems. Compared to the democratic one: - its tax change delay is lower (two days instead of three), - it generates armies 50% faster, - its civilization level increases slower, - exploitation build and upkeep costs are lower, - infiltrations and counter-infiltrations are cheaper.
Dictatorial system The dictatorial system is an "aggressive" system, on both the trading and military aspects. A dictatorial planet can be an interesting trading place, because 1- exploitation build and upkeep costs are much lower, 2- it can much faster modify its activity tax rate. The counterpart for those wanting to buy exploitations on dictatorial planets is that their investments are at risk, since they can be preempted by the planet owner at any time. On the military side, compared to democratic planets, dictatorial planets: - generate armies two times faster, - build ships and factories 20% faster.
The other characteristics are: - the slowest civilization level growth. - possibility to purify the planet from enemy infiltrations, - reduced exploitation costs, - possibility of using the Black Hole technology, - much cheaper infiltration and counter-infiltration costs.
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